Super Quake Rides Again

Monday, August 04, 2008 @ 1540

The new Super Quake project is underway. While the new weapons and deathmatch modes and all the other nifty bits haven't been implemented yet, some of the more basic things have.

I'm actually the most pleased with the "in-user-code" map fixes I've been able to do; as I continue to replay the game testing new features I keep watch for things like triggers not firing correctly or doors not releasing off-scene monsters to teleport into the level like they're supposed to as well as areas of maps that look like they should be secret areas but aren't.

Navigate on over to the Quake gaming section for more information and a list of implemented features.

-Some Rando

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